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14/02/25

Year 2 have been having great fun making motivational speech videos on iMovie. They have been learning about Sir David Attenborough and climate change and have been so enthusiastic. This links to their English learning and Geography topic of famous people. pic.twitter.com/WefckdLCOL

14/02/25

Year 4 have been creating valentines/ Chinese New Year themed decorations today ❤️🧧🐍 pic.twitter.com/KX1cS7HRTv

13/02/25

Reception had a brilliant time at the St Albans Fire Station this afternoon 🚒🧯🧑‍🚒 It was great to meet some real life heroes similar to the ones they have been learning about this half term. pic.twitter.com/CNl5SqVUiI

13/02/25

Year 4 and 5 have loved tasting crêpes for La Chandeleur in their French lessons this week! Definitely lots of happy students! 🥞🇫🇷 pic.twitter.com/CohYkH0IIf

13/02/25

The Year 6s competed in the St Albans and Harpenden area School Games Indoor Athletics competition at Hertfordshire University Sports Village. In a hugely competitive field, the boys finished 5th and girls finished 6th. Great to see smiles all round nonetheless! pic.twitter.com/1goXOZH0id

12/02/25

We have been celebrating Safer Internet Day today, learning about how to keep safe from online Scams. They have loved making logos, slogans, superheroes and videos to demonstrate their learning. pic.twitter.com/9m2q6JRP1p

11/02/25

Our U11 football team played some fantastic football this afternoon vs Mandeville. Goals from Ruhi (2), Fred (2) and Rohan saw us through to the win pic.twitter.com/NJ8AdWAAYj

11/02/25

Well done to our girls squad who performed fantastically in arctic conditions last night! They overcame a good Oakwood team 3-1, Emma H PoTm! pic.twitter.com/JoWL8jeAdk

07/02/25

And in KS1 we are full of Numbers and Robots 🤖 1️⃣6️⃣ pic.twitter.com/gvzfp8yZdj

07/02/25

We have been taken over by Rockstars in KS2 today! 🎸🤘#NSPCCNumberDay pic.twitter.com/xDSIUZdi3i

04/02/25

In PSHE in Year 6 this week we have been paying each other compliments and spreading ‘joy’ 💛🤩 linking it to Children’s Mental Health Week pic.twitter.com/iQZhAGQsKd

03/02/25

We are having a fantastic evening performing in the 🎶🎵 pic.twitter.com/GzbhtZy8Vs

03/02/25

We are rehearsing the last song-Marley Magic 🇯🇲. Definitely one of our favourites pic.twitter.com/HMsnLNKavK

03/02/25

Miss Bunney is loving pic.twitter.com/IYR7ZzGotO

03/02/25

Year 5 have arrived at the O2 ready for 🕺🎵🎶 pic.twitter.com/UB7CICb5NA

03/02/25

Rehearsals getting underway for our year 5s at Young Voices pic.twitter.com/xzQHRDTgvl

03/02/25

This week we have started the week looking at Children’s Mental Health Week and even had a little boogie in assembly to a song that makes us feel ‘joy’ 🕺🤩 pic.twitter.com/MOujwYAHkM

02/02/25

Great morning with our Primary and Secondary Dance Teams! Looking strong ahead of our performance at The County Dance Festival in March💃🏽💙💛 pic.twitter.com/VCQKqjzPkt

02/02/25

A great afternoon yesterday as some of our took part in the penalty shootout tournament, on the pitch at Vicarage Road during half time! A fantastic experience for those involved! pic.twitter.com/VXJRH6RIQj

31/01/25

Great performance by the SRA U11s netball team yet again! Winning 13-6 to Garden fields JMI school. pic.twitter.com/lIaDatnByj

24/01/25

Another exceptional performance from our boys squad in this afternoons tournament. For the second time this week, we made it to the final, only to fall short again 2-1. The boys should be incredibly proud, having represented the school fantastically! pic.twitter.com/5hvUwhOtnc

23/01/25

Red Class have loved their new role play area today- linking to their real life superhero learning 🦸‍♂️🚒 pic.twitter.com/PzYqnFsTfB

23/01/25

Year 3 had a brilliant visit to St.Luke’s Church exploring the importance of miracles in the Bible ⛪️ pic.twitter.com/c4GXxAEUN7

22/01/25

Year 4 have been learning about rivers, their features and the habitats in and around them this morning 🏞️🐟💦 pic.twitter.com/E8u9uCazW4

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Computer Science

Computer science at Samuel Ryder Academy aims to develop confident digital users who are adaptable to change in the technological world. We believe that, with computers forming an ever more integral part of people’s lives, our curriculum must equip students with the skills they need to achieve in a rapidly changing world. We do this by providing them with a solid foundation in the principles of computer science along with digital literacy, e-safety and practical ICT knowledge. In doing this, we ensure that students feel confident in navigating the virtual world safely and responsibly.

KS1

The KS1 computer science curriculum has three core components, computer science, ICT and digital literacy. The first three half-terms generally focus on ICT and digital literacy, working on areas such as keyboard skills, learning major productivity apps and being a good digital citizen. The latter half of the year, when the children are more mature, is devoted to computer science. Students learn the skills of computational thinking, which includes the design, implementation and debugging of algorithms. These skills are taught and applied in a variety of different settings including ‘unplugged’ activities, where no computer is required, coding on a computer or iPad, or programming using a physical computing device such as the Beebot.

 

Autumn

Spring

Summer

Year 1

Introduction to Seesaw, Text and Images, Computer Skills

Painting in Seesaw, Unplugged programming

E-Safety Personal information and keeping it private, Plugged-in programming

Year 2

Uses of IT: Digital Art, Data handling and Databases

E-Safety, Programming: Predicting code

Introduction to animation, Programming Scratch Junior

KS2

In KS2, students are exposed to the three pillars of computing: Digital Literacy, Information Technology and Computer Science. As an all-though school, we have carefully planned our curriculum to provide a smooth progression form KS2 and KS3, along with providing the necessary resources to enable students from other schools to finish year 7 at the same high standard as their peers.

 

Autumn

Spring

Summer

Year 3

Document Creation, Touch Typing, E-safety

Digital Art, Programming: Sequencing with text

3D modelling, Programming: Inputs and outputs

Year 4

E-safety, Image editing

Internet research, E-book creation

Programming: Selection and variables, Scratch quiz project

Year 5

Networks & computer systems, E-safety

Data Handling, Programming Physical devices

Video Editing, Programming with variables

Year 6

Data Handling, Binary code, graphic design

Machine learning, E-safety

Programming: Events and functions, Web Design

KS3

Students get to experience an exciting and challenging curriculum that includes the fundamentals of computer science, digital literacy and e-safety. Throughout the KS3 curriculum students explore the concepts of computer science and develop a clear understanding of the subject matter. In recognising the potential pitfalls of technology, e-safety and digital legislation awareness, across the plethora of devices, is embedded throughout the course.

Digital technology is at the heart of computer science. Students are not only learning about how computers work but also have access to a wide variety of digital technology to support the development and learning in the subject. Throughout the computing curriculum, students will use their iPad as a digital backpack. All of the class resources will be accessible to them via their personal iPad. In addition to this, students will also get hands on with a variety of digital technology.

We have a huge focus on both literacy and numeracy. A wide range of resources involving texts, extracts and the internet are used to deliver engaging content. Literacy and oracy are concurrently developed as students are encouraged to share ideas and articulate their responses to other students through the use or technical language from the outset of the course. In this way, students develop the skills to listen with understanding and respond sensitively and appropriately.

SMSC

Students will learn about: 

  • the security required when using a computer
  • the dangers that can be found on social media and the internet
  • how to report and react to others inappropriate use of computers
  • British laws relating to the use of computers such as the Copyright and Patents Act
  • Cyber crime
  • The internet
  • The impact of British computer scientists
  • Ethical and environmental issues surrounding the use of technology
  • Digital Divide

 

 

Autumn

Spring

Summer

Year 7

Microsoft Office 365, The impact of technology, Visual Programming Scratch

Spreadsheets, Gaining support for a cause

Amazon Robotics challenge

Year 8

Computer Systems, Introduction to Python

Computer Networks, Swift Playgrounds

Amazon Robotics challenge

Year 9

The CPU, RAM & ROM, Secondary Storage, Algorithms

Programming with Python the next steps, Networks

Data Representation, System Software

KS4

With the fast pace of technological advances, our computer science curriculum is constantly updated to reflect the emerging hardware and software advances as they are released. This exciting content, has recently been updated to include units of work incorporating Micro: Bits, Spheros, Lego spike kits and VR headsets. Students also have apps available to them via their iPads such as Swift Playgrounds and app development. Concurrently, students are made aware of the emerging shifts in cyber-crime and the profile of the digital footprint. By tackling this issue head-on, students are equipped to manage their online presence.

By discussing the nature of artificial intelligence and how this can be effectively used to enhance work and social life, students debate this important social and moral issue. This augments a package of planned oracy opportunities throughout the course, building students’ awareness of topical issues within computer science and developing their reflection and higher order thinking skills. Teachers encourage the use of formal language, the use of key words and full sentences in order to support literacy development as well as improve the quality of students’ longer examination questions. We want our students to develop increasing confidence and competence in speaking and listening so that they are able to: clarify and express their ideas and explain their thinking. By adapting their speech to a widening range of circumstances including paired and group discussions and speaking to a larger audience, students are better prepared to use varied and specialised vocabulary when speak for a range of purposes.

SMSC

Students will learn about: 

  • the security required when using a computer
  • the dangers that can be found on social media and the internet
  • how to report and react to others inappropriate use of computers
  • British laws relating to the use of computers such as the Copyright and Patents Act
  • Cyber crime
  • The internet
  • The impact of British computer scientists
  • Ethical and environmental issues surrounding the use of technology
  • Digital Divide

The Pearson Edexcel Level 2 GCSE (9–1) in Computer Science consists of two externally-examined papers.

Paper 1 is a written examination and Paper 2 is a practical onscreen assessment.

Paper 1: Principles of Computer Science (*Paper code: 1CP2/01)

Written examination: 1 hour and 30 minutes

50% of the qualification

75 marks

Content overview

This paper will assess Topics 1 to 5.

● Topic 1: Computational thinking – understanding of what algorithms are, what they are used for and how they work; ability to follow, amend and write algorithms; ability to construct truth tables.

● Topic 2: Data – understanding of binary, data representation, data storage and compression.

● Topic 3: Computers – understanding of hardware and software components of computer systems and characteristics of programming languages.

● Topic 4: Networks – understanding of computer networks and network security.

● Topic 5: Issues and impact – awareness of emerging trends in computing technologies, and the impact of computing on individuals, society and the environment, including ethical, legal and ownership issues.

Assessment overview

This paper consists of five compulsory questions, each one focused on one topic

Paper 2: Application of Computational Thinking (*Paper code: 1CP2/02)

Onscreen examination: 2 hours

50% of the qualification

75 marks

Content overview

This paper will assess Topic 6: Problem solving with programming.

The main focus of this paper is:

● understanding what algorithms are, what they are used for and how they work in relation to creating programs

● understanding how to decompose and analyse problems

● ability to read, write, refine and evaluate programs.

Assessment overview

This practical paper requires students to design, write, test and refine programs in order to solve problems.

Students will complete this assessment onscreen using their Integrated Development Environment (IDE) of choice.

They will be provided with:

● coding files

● a hard copy of the question paper

● the Programming Language Subset (PLS) – as an insert in the question paper and in electronic format.

Students should then answer the questions onscreen using Python 3.

This assessment consists of six compulsory questions

 

Autumn

Spring

Summer

Year 10

SLR 1 System Architecture SLR2 System Software SLR3 Data Representation

Programming

 

SLR 4 Computer networks and protocols SLR 5 Networks and cybersecurity SLR6 Ethical/environmental and legal issues

Programming

SLR 7 Basic programming concepts SLR 8 Advanced programming concepts SL9 Robust and secure programs

Programming

Year 11

SLR10 Algorithms and Computational thinking SLR11 Classification of programming concepts

Revision and Exam Preparation

Exams

 

Exam Board website 

Computer Science (2020) | Pearson qualifications (GCSE 1CP2)

Beyond GCSE

Students can continue to develop their knowledge and skills of computing concepts and choose to study A-level computer science at Key Stage 5.

Computer science will equip you with a range of transferable practical and theoretical skills to help you succeed in you chosen career path, such as:

  • Computational Logic
  • Problem Solving
  • Programming
  • Digital literacy
  • Cyber security
  • Creating and designing solutions

Wider Curriculum and Careers

Additional opportunities: Key Stage 2 and Key Stages 3 students have the opportunity to attend coding club where they are able to complete fun coding challenges. We also offer students the opportunity to complete iDEA. The Inspiring Digital Enterprise Award, known as iDEA is an international programme that helps you develop digital, enterprise and employability skills for free. Through our series of online challenges, you can win career-enhancing badges, unlock new opportunities and, ultimately, gain industry-recognised Awards that help you stand out from the crowd.

Students also enter the Bebras computational thinking challenge. The Bebras challenges consists of a set of short problems called Bebras tasks and are delivered online. The tasks are fun, engaging and based on problems that computer scientists often meet and enjoy solving. The tasks can be solved without prior knowledge but instead require logical thinking.

Year 8 girls have the option to take part in ‘The CyberFirst Girls Competition’ which aims to inspire girls interested in technology to pursue a career in cyber security. The competition is a team event. Each team – consisting of up to four girls. Students need to tackle challenges from cryptography and logic to artificial intelligence and networking for the chance to be crowned cyber security champions.

The computing department also facilitates two House competitions open to all students and staff. These are 'Game of Drones' where students will use drones to navigate an obstacle course and a 'touch typing competition'.

Through trips to the Cambridge computing museum and Bletchley Park, students are able to creatively engage with information and digital technologies and their history. They have the chance to take part in a number of workshops including programming and electronics workshops, activities exploring the history of computing and other interactive educational opportunities using people's stories along with 1980s BBC Micro, Raspberry Pi and Micro:Bit.

The computer science curriculum provides students with the digital literacy skills needed for the modern work place along with the opportunity to allow students who have a passion for the subject to study computing at all key stages. This can lead to potential careers in: -

  • System Engineer
  • Robotics
  • Electronics
  • Cyber Security
  • Data analysis
  • App design
  • Programming
  • Games Design

CyberFirst Competition

Computer 1

Game of Drones

Computer 2

Lego Kits

Computer 3

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